Gregory Horror Show
26 episodes

Night 1: My Sweet Home
The ride begins. Gregory makes an aquaintence in Stephen Haniwa.

Night 2: A Little Adventure
Gregory and two Dead Bodies drink to keep themselves warm when the heat is out.

Night 3: Peanuts, the Perfect Travel Companion
Gregory chooses genetically-modified peanuts over the radioactive kind. Clock Master decides otherwise.

Night 4: Do Gentlemen Prefer Pork?
The Pig Gentleman doesn't like Hell's Chef's meat. It'll be the last thing he doesn't like, naturally.

Night 5: Ignorance Is Bliss
Gregory encounters the Mummy family and watches as they drink poison, thinking it's cold medicine.

Night 6: Old Habits Die Hard
The Cactus siblings attempt to board the trail to flee Cactusland after a failed revolution.

Night 7: Season of Defeated Warriors
Gregory has to deal with a ghostly overloyal warrior. So he redirects him to the chef.

Night 8: What Are You Looking For?
Gregory tries to help a young girl find her lost doll Katie.

Night 9: Dream Job
Gregory meets a large chicken that's found his "dream job."

Night 10: Tale of Fantasy
Gregory gets a ticket to Bonsai Kabuki's Fantasy Theater show.

Night 11: The Line Between Love and Hate
Gregory meets an archeologist searching for legendary fossils.

Night 12: Let's Meet in a Dream
Gregory's attempts to help a little sheep get some sleep only results in a nightmare for him.

Night 13: Judgement Days
Gregory helps the train to overcome Judgement Boy's trials with an inspirational speech.

Night 14: From Trauma to the Future
The train moves through a time-space warp, and Gregory has one of the trippiest moments of his life.

Night 15: A Sad Friendship
Gregory talks with two Trap Mouse friends that have problems with being too close to people... including each other.

Night 16: The Curse's Expiration Date
Gregory must find and eliminate the cause of a horrible odor that's filled the entire train.

Night 17: Quick Getaway
There's a rash of stolen wallets on the train, and James has just revealed himself to be onboard.

Night 18: Melody of Catastrophe
The Poor Conductor gets upset when Gregory refuses to listen to his music.

Night 19: Scars of the Past
Gregory has to save the entire train from Poor Conductor's record world.

Night 20: What It Means To Wander
Gregory has to play a dangerous game with Roulette Boy.

Night 21: Pros and Cons of Public Infrastructure
Gregory has to deal with a manipulative, parroting con artist.

Night 22: Invitation to the Lost World
Gregory investigates a power outage in the train engine.

Night 23: A Clear Sigh
Gregory shoots for the Lost World.

Night 24: A Soggy Rat's Afternoon
Gregory's attempt to surround himself in his own illusions gets derailed by Neko Zombie.

Night 25: Go With the Flow...
The train hands in the void, chained. As Gregory reflects on his turbulent ride, he admits his role in the universe.

Night 26: Neverending Game
Gregory finds James having fun with a toy train.